IF Readings 2017
For MIT’s IAP (January intersemester), we decided to run a series of IF readings. Over four consecutive Wednesdays, we played the top four IFComp entries from the previous fall.
* Wed, Jan 18: Cactus Blue Motel (Astrid Dalmady) — a Twine-based ghost story on the road.
– (no transcript available)
Unfortunately, we have no transcript for Cactus Blue Motel. Twine does not offer a way to capture a session transcript.
The groups were small (three to eight people) but we had a good time. Two-hour sessions sufficed to finish all of the games except for Detectiveland.
Turns out both styles work, at least in the small-group setting. The styles of play are somewhat different — if you have only three link-choices available at any given time, the audience is more in the mode of voting rather than discussing what to do next.
On the other hand, choice-based games can offer more range of action than the naive “select one of three links” interface implies. Cactus Blue Motel lets you explore a map and enter structured conversations with various characters; so in that session, the audience discussed plans like “go back upstairs and talk to so-and-so”. Stone Harbor has less room to plan, which follows directly from its design choices.