November 2025 Post Mortem

The People’s Republic of Interactive Fiction convened on Thursday, November 20, 2025 over Zoom. Stephen Eric Jablonski, Hugh,, Josh Grams, Michael Stage,   Matt Griffin, zarf,, Cidney Hamilton, Doug Orleans, David J Hall, and anjchang, welcomed newcomers and Monica StorssWarning: What follows is probably not proper English, but just a log of notes from the meeting to jog people’s memories.

In general, topics covered IF preservation news (Zork!), new tools/experiments (Ink + Godot, Bitsy exercises), community jams (EctoComp), and ongoing debates about IP openness vs. protection in interactive fiction/narrative games.

Major News & Announcements

Games & IFDB Entries Mentioned

People & Social/Media

  • Monica aka@digitalpoetics on Instagram, Discord, and other “agitprop” outlets (likely for experimental/digital poetics/narrative work).

Industry/IP Discussion

  • Many treat old games/code as effectively open source in practice, but companies vary wildly in handling legacy IP.

Narrative Engines & Tools Discussion

  • Why so many engines? People love experimenting and building their own (e.g., Twine, Ren’Py inspire lots of creators).
  • Mentioned projects/tools:
    • Domino Club / Domino Gallery: Loose collective for anonymous game jams, low-tech/digital art, narrative-heavy work, ditherpunk, etc. (focus on DIY, remix, glitches, queer themes, etc.).
      Link: https://domino.gallery/
    • Related piece: “good writers are perverts” manifesto/essay by DOMINO CLUB (interactive “tape window” format arguing for embracing “sicko” creative impulses).
      Link: https://dominoclub.itch.io/good-writers-are-perverts
  • Yack script example (Ink-based dialogue system, from Grumpy Gamer’s DeloresDev repo—likely Thimbleweed Park-related dev work).
    Link: https://github.com/grumpygamer/DeloresDev/blob/master/Scripts/Yacks/Sheriff.yack
  • Bitsy for game poems/tiny narratives: Limited text UI space; Pico-8 also noted for similar constraints.
    • Anna Anthropy’s Itsy Bitsy Exercises (Bitsy teaching exercises for narrative design—spatial movement, dialogue, etc.; full details in devlog posts).
      Link: https://w.itch.io/itsy-bitsy-exercises
  • Other platforms: Playdate handheld (crank + charger features).
    Links: https://play.date/games/blippo/ and https://play.date/

Design/Systems Discussion Highlights

  • Praise for a diagram-based approach (circuit-like, state-showing; “systems thinking”).
  • Idea: Can you build a game directly from a diagram? Potential for hybrid narrative modes (pause navigation for decisions).
  • Question raised: Handling state/history across geographical spaces (Metroidvania-style logic?).