The Boston IF meetup for December will be Friday, December 29, 6:30 pm Eastern time.
We will post the Zoom link to the mailing list on the day of the meeting.
Play games from a list of Interactive Fiction titles selected by the People's Republic.
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The Boston IF meetup for December will be Friday, December 29, 6:30 pm Eastern time.
We will post the Zoom link to the mailing list on the day of the meeting.
The Boston IF meetup for November will be Thursday, November 30, 6:30 pm Eastern time.
We will post the Zoom link to the mailing list on the day of the meeting.
The People’s Republic of Interactive Fiction convened on Friday, Oct 27, 2023 online. Zarf, anjchang, Kirill, Josh, Hugh (StrandGames), Dana, Kathryn, Kaylah (NEU) welcomed newcomer Sara, a sci-fi writer. Warning: What follows is probably not proper English, but just my log of notes from the meeting to jog people’s memories.
What we’re playing: Josh working on an Ink Visual Novel Template tool. Josh did a Twitch interview about it on the HandEyeSociety’s channel. Also working with Geoffrey Golden on minigames from https://adventuresnack.substack.com— sign up for the newsletter to receive text adventures by email. Also mentioned Fix Your Mother’s Printer We’re enjoying these tiny games, quick to play! Sara, a sci-fi writer, is interested in the art of narrative design and interactive narrative. Looking into Porpentine. Played Horse Master recently. Zarf update: playing Gnosia a sci-fi deduction RPG. Reviewing the dystopian game The Archivist and the Revolution by Autumn Chen. Sara noted that how that game uses daily tasks and time passing to provide a commentary or critique of modern life.
If anyone is hiring, please send to the email list and let us know of opportunities for game designers, illustrators, etc.
Ecto Comp underway https://itch.io/jam/ectocomp-2023-english (we did a short play-through; see notes at the end of this meeting).
Zarf also working admin stuff for IFTF. There’s an IFTF grant competition, deadline today! https://iftechfoundation.org/committees/grants/grants-guidelines/
People from Tumblr were inspired by Naked Twine Jam, check out the Bare-Bones Jam https://itch.io/jam/bare-bones-jam
Microsoft’s acquisition of Activision is the buzz. The IF world is hoping for transparency about what is happening with Infocom. Trademarks history. https://xkcd.com/927/
Halloween discussion:
Zine discussion:
For those who don’t know, check out the IntFiction forums https://intfiction.org Forums
Narrascope planning is happening, feel free to volunteer for positions. Hopefully will have more news in November. Join the discord and get involved.
Group play-through: Sara has an Ectocomp game entry. A playthrough of Mothman, Sara’s EctoComp game, was enjoyed. The novelty of multiple choice! The pacing was great. Is it an unreliable narrator. We got a 63% as a group, how close we got to figuring out the true narrative. Discussion of explanation from the teacher or ambiguity or expecting multiple playthroughs. Maybe an image of the moom with percentage of how much you got right. Waxing and waning moons… is a full moon possible, is the narrator reliable? Good fun!
The People’s Republic of Interactive Fiction convened on Thursday, Sept. 28th Zarf, Doug, Stephen Eric Jablonski, Hugh, Andrew Stephens, and anjchang. Warning: What follows is probably not proper English, but just my log of notes from the meeting to jog people’s memories.
Discussion of saved game format. Storing deltas vs storing the full state game. Advantage of storing deltas. But you need intelligent merge of old save objects with new deltas. Making a system like that reliable is very difficult.
Recap of MIT Museum after Dark. Meeting David and Michael was amazing! Discussion of influence of Adventure, the idea that we need “more like this,” Zork treasure mechanics.
NIck Montfort’s gallery at the Trope Tank The Hops Ahead Exhibit will be running until Friday 6pm. There are 18 works by artists responding to the interactive narrative themes and ideas in Hopscotch by Julio Cortázar
Narratives where you don’t know what the character knows. Dramatic irony.
Hugh talked about his if comp game submission. It was enjoyed as we talked about the challenges on mobile and text input, also the size of images. A lot of games write their own keyboard for better layout and ergonomics. Fun fact, DAZ graphics from came first, and then the story around it. Kit bashing for graphics. Andrew working on his own game with Blender. Extreme stylization. Angela starts with Tinkercad and imports models into Blender later.
Hugh was working on an IFcomp story. it yesterday via weblink. Written in his own language for Strand games. Went on a deep dive of his source code. His story platform is open source.
IF COMP voting coming up! Go Play!
The Boston IF meetup for October will be Friday, October 27, 6:30 pm Eastern time.
We will post the Zoom link to the mailing list on the day of the meeting.
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