June 2026 Post Mortem

The People’s Republic of Interactive Fiction met on Thursday, June 23, 2026 over Zoom. Attending: Zarf, Doug Orleans, Andrew Stephens, Michael Stage, Hugh, Carl Muckenhoupt, Vince Kotchian, Josh Grams, AllysonCidney Hamilton, Matthew Griffin, and anjchang. It was a lively reunion, with several folks returning from Narrascope and plenty of cross‑talk about talks, tools, mysteries, and parser theory. Warning: What follows is probably not proper English, but just a log of notes from the meeting to jog people’s memories.

PR-IF Representation at Narrascope

Narrascope Highlights

Many attendees had just returned from Narrascope (or had attended remotely), so the conversation was full of fresh impressions:

Mystery Design, Deduction Games & Player Agency

A major portion of the meeting turned into a deep dive on mystery design, branching, and player agency. We discussed how players interpret clues.

Topics included:

Nicholas O’Brien’s talk sparked conversation about the point of interactivity — how much agency matters if it doesn’t alter the story, and how players stitch together meaning from small variations.

This led to a broader discussion of branching, agency, and narrative theory:

  • Carl noted that branching is often just a slight variation on linearity anyway, citing Minecraft as an example of a game with many approaches but no traditional branch points.
  • The group discussed how players stitch together meaning, even when choices don’t alter game state.
  • Allyson mentioned Sarah Willson’s Closure, where the narrator is your best friend texting instructions to you.
  • Iron Chif Episode 2 (ZIL) got a shoutout.
  • Carl shared an IFDB poll and mentioned Ryan Veeder’s Orient Express project: https://ifdb.org/poll?id=o5jhbd6i9tw8jt

This led to a discussion of how much players understand the impact of their choices, and a “cranky post” someone shared about choices that don’t change game state but do change the stage of the player’s experience.

Finally, Gram Nelson’s classic triangle of identities came up — the relationship between player, protagonist, player‑character, and narrator — and how IF authors handle the shifting boundaries between them.

Other References,Tools, Articles & Parser Experiments

A few additional links and mentions rounded out the meeting:

Closing Notes

This month’s meeting was a whirlwind of Narrascope impressions, mystery‑game theory, branching‑narrative philosophy, and community updates. The mix of talks, tools, and design debates made for a rich conversation.

Travel logistics came up — several folks are considering Boston or NYC meetups later in the year.